Dungeon Hunter Alliance PS Vita Review: Fun with online multiplayer mode

Mar 1, 2012

dungeon hunter alliance review, dungeon hunter alliance vitaThe Dungeon is calling! ... And now on the new PS Vita. The name of Dungeon Hunter Alliance is likely to be owners of a PS3 already a household name, after all, the title is already available there for several weeks. And to fall directly to the door into the house - there is the game for a fraction of the price of the mobile version available. Is it worth so inclined for the researcher to "something" to take into account higher price to get the move to venture into the dungeons of the fairy tale world of Dungeon Hunter Alliance? We have looked at the exact time adventure for you to help you answer this question.

The major advance here: When Dungeon Hunters Alliance is known as a very old school dungeon crawler. I mean, it selects one of three different heroes, and will not build too much on the story, the hordes of various monsters and bandits being thrown. The three heroes are different here solely on their playing style, and it will be for example the mandatory warriors to choose from, who with sword and shield eats the damage dealt to the enemy, and even hands out properly, the villain, who with two daggers or even a the arch enemy troops off with quick maneuvers, or the magician who waves his magic wand and can gracefully powerful spells from the roll. The classes play very differently even here, it can plug in as a villain only limited damage, as well as a warrior in ranged combat is hardly useful. These tactical backgrounds but sometimes left out one, basically just a soon as they arrived on the battlefield hack and slash away, and slap on slap on the best again. Shall ensure that the hordes of opponents is more of a threat by their sheer mass, instead of a sophisticated AI. So what you stretching at the beginning of the adventure is selected, solely depends on how you wish you prefer to fight through the various areas.

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The areas themselves are also designed entirely on the fighting. These are indeed created quite large and crooked, but usually there is a clear path leads you to the destination of your respective mission, and a host of other paths around it, filled with more enemies and treasures. Still, the game tries to change into the different scenarios everyday to do what actually works even mostly. So you fight your way through tombs, ancient temples, rugged valleys, drains, or bandit camp rich in nature. The story that you here from one area to another is advancing, hardly more than a thread that connects them up. Your warrior is a reawakened King, to be now trying to save the country into chaos and the traitor responsible for his death were these same to. Nothing that we had not been told much better in similar form. From the aspect of her story, one should not expect so much. But what else has ever so at the bar? After all the hard earned money will be invested, too rewarding, and not in the form of a sour unplayed track in front of him.

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A very big plus point here but clearly the more than successful online multiplayer. Here you go with your hero wanders from the single-player mode, and you can open your own game or join an ongoing session. Thus we find usually within a few minutes, a full four-man team with whom you are going to battle together. The communication is here surprisingly off very well, so you have you can run any time two buttons at the bottom corners of the screen, opening to touch an emote-table of her gestures and pre-recorded messages, or chat a separate text box in which you with your fellow players can. Thus, the understanding does with the randomly joining players are usually very reliable - a fact the cuttings of the genre on handhelds so far only worked really rare. But, unfortunately, also shines in terms of the multiplayer is not all that gold, because often the stubborn camera makes the smooth gameplay a spanner in the works.

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The problem here is that the camera is always focused at the same time to all players. That means in plain language, that no player can remove itself from the screen, and it is more or less bound together. Thus, many opportunities lost, act, especially in the boss battles against huge bosses, really tactical. However, apart from this deficiency, the title can be played in multiplayer duly his muscles. Where you lose alone after a short time if the desire for the same old carnage rages you with a friendly group, just hours later by the hordes of monsters.

Graphic
dungeon hunter alliance ps vita review, dungeon hunter alliance ps vita priceFrom a technical standpoint the game is not so, however, a good figure. Thus we see the title on its origin and iPod downloadable titles but slightly. Although the overall picture makes a very convincing figure, and there are some nice gimmicks effect seen in the levels, the whole adventure would be in a similar form as was possible even on the PSP. The Vita can do here is definitely more, so if you want to show off his new show-piece a little before his friends should rather fire up another title

Sound
The sound is not big here way better than the graphics, the music plays in the background in front of him and do not mind though, really catchy danger here but not equally. It looks better with the sound effects of what the genre looks like a little different - after all, you usually mistreated here for the attack button, which leads to one or the other, leads the battle cry. These hold here, fortunately, discreetly covered and not be heard at every single attack

Features and benefits
dungeon hunter alliance walkthrough, dungeon hunter alliance ps vita release dateHere you get for your money than inclined dungeon crawler friend offered quite a bit. A full 75 levels can rise and your distance and improve more than ten different chapters waiting to be conquered by you. Then there are the numerous side quests that you can take in the cities. And if that's not enough, you will anyway always new weapons, armor and accessories in order to constantly improve his character, and the many skills that you can invest in the game.

Conclusion:
To get back to the initial question - the title pretty hefty compared to the price, then, is worth the money? The answer looks easy from here, two minds, so you get a private-solid dungeon crawler offered that can captivate more than successful, especially in multiplayer mode for many hours on the handheld. On the other hand, the game is on the technical side, the only solid mediocrity, offering owners of the other versions of the title hardly new. Are you looking so after Uncharted and co. played out are for a game which you will also employ in the coming weeks and over again, is it right here. However, if you've never had the pleasure to play a dungeon crawler, and is not sure whether it meets his taste, was the first title alluding perhaps later before long faces are drawn. But the efforts are well worthwhile, for if you get the curve, then one is adventure before the really old-school RPG.

In my opinion, a very successful dungeon crawler for the PlayStation Vita. The fact that he will get bored in the offline mode does, absolutely nothing, because the online mode, it really is fun. Even if it all ends in a big mess, there is a lot of fun with friends or strangers wandering the world, and opponents to do. The background sound, and their ability to fit the particular areas where the game is not graphically very mature. All in all, a rock solid title, however, can only develop in the online mode in all its glory