PlayStation Vita Hardware Review part 2 - PS Vita analog stick is very tactile and responsive

Feb 6, 2012

Feel about the following key analog stick or direction of buttons. Are tuned hardware key kind of PS Vita is the overall feel is soft to be able to operate without a power. Analog stick is a unique feeling of light and tactile. If you peek from the side well, the parts are divided in the middle of the shaft, was supposed to stick to moving to the border there.

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The height of itself stick is not much indeed, angle defeat and range of motion is narrow, compared with the analog stick of the PSP, that difference can have clear and to stick it, feeling that the analog stick just say. To the contrary, while the height of conservative thought at the time of portable storage, etc. to achieve a feeling that this is just an impressive. Not need to wear non-slip strongly as PSP, the tip of the stick is like a stick of Dualshock 3, such processing has been to take in the little finger friction.

Around the arrow keys are processed in the body shape is recessed, pressed the key itself is a unique feeling that you and bubble wrap. Up, down, left, and right from where the center is connected and that the shape is not away, the key direction of the PSP and the PlayStation 3 is slightly different direction. In addition, the compact diameter of the central sentence are connected, this area was also probably a layout space considerations. PlayStation button ○ / × / △ / □ slightly smaller than the diameter of the PSP is also a button the same button. Or to issue a statement to the finger touch, seems to be the top left corner of the button, click feeling but also strengthened.

To devise a shape that every single sentence has become small, and a sense of the key top is pressed. PS button, select button, start button has become the height button do not rush from the body to avoid any mistakes.

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Firmly to shove, the Start button and select buttons are quite small in diameter, have felt the impression given was indeed a little push. Feel of the L/R button is close, there is a sense of click tucked firmly without rattle to L/R button on the PSP. Up/down power button, volume button of any round. Although all three on the upper side of the body, are arranged for the volume down button is not far from No. 1 finger. Arrangement has been called, ordered the buttons related to the game.

The buttons and sticks are holding the height make a dent in the shape of the body that, in a limited space, have been placed in the balance of the last minute as a whole. Easy to handle while downsizing, where it also felt to devise a feeling and feel depressed, and actually try to manipulate. What worries me slightly is the difference between small ○ / × / △ / □ for the button, but I think likely to ease of operation is more better a little bigger, a larger than this, in turn, this is impossible to finger placement and balance with the stick may come. Seems to be the result of taking the balance, the current deployment, and the size has been determined.

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Placement of analog sticks, buttons and they do not interfere with the other, are placed in this position is also exquisite. Although the end of the stick to touch the thumb when working with a key or direction button, such that the stick would not move. That should make a good direction to reach the key or button on the analog stick through the thumb.

On the contrary, is not and can not be put at the tip analog stick around the second joint of the thumb dare, that to operate the analog stick while keeping the tip of the thumb in the direction keys and buttons. Delicate control is indeed tough, but can do so much to defeat about.

PlayStation Vita Hardware Review part 3 - front & rear multitouch screens creates unique gameplay